Small Humanoid (Goblinoid), Lawful Evil
Armor Class 13 leather
Hit Points 8 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
10 (+0)
INT
5 (-3)
WIS
14 (+2)
CHA
8 (-1)
Skills Athletics +5
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The blue minion has advantage on an attack roll against a creature if at least one of the minion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Servants of Evil. If an evil-aligned creature of a challenge rating of 4 or higher is within 60 ft. of the blue minions, they will see that creature as their Overlord and are considered charmed by them until the blue minions or the creature are killed.

Masters of Medicine. The blue minions serve as the healers. Two times a day, a blue minion may cast healing word at 1st level. Wisdom is its spell casting ability.

Creatures of the Deep. The blue minions can breathe under water and suffer no disadvantages while submerged.

Actions

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Habitat: CoastalForestUnderwaterUrban

MistertheDM

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