Undying Fortitude. If damage reduces the clot carrier to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Clot Carrier drops to 1 hit point instead.
Blood Sacrifice. a clot carrier can take 3 damage to open up it's own wounds and release a number of clot flies from within them. Releasing 2 or (1d4) Clot Flies, then roll Initiative.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Blood&Gore: The first time the clot carrier takes damage, with an area of 5 feet a clot fly will appear out of the blood of the carrier and attack any creature as a reaction.
Description
To those who inject themselves with Red Mist it can cause weird mutations within the normal individuals that take this drug and lose all contact with it after a few weeks. The Clot Carrier could be any humanoid that got their hands on this dangerous drug and has now been bewitched by the aped up addictive state that it puts people in.
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