Armor Class
12
Hit Points
10
(2d10)
Speed
30 ft., Swim 30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
10
(+0)
CHA
3
(-4)
Damage Resistances
Piercing
Senses
Blindsight 10 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or suffer one random poison effect:
- Poison Damage: The target takes 13 (1d8) poison damage.
- Confusion: On its next turn, the target must use its action to make one weapon attack against a random creature it can see within 30 feet of it, using whatever weapon it has in hand and moving beforehand if necessary to get in range. If it's holding no weapon, it makes an unarmed strike. If no creature is visible within 30 feet, it takes the Dash action, moving toward the nearest creature.
- Paralysis: The target is paralyzed until the end of its next turn.
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