Huge Dragon, Chaotic Evil
Armor Class 20 Natural Armor
Hit Points 220 (18d12 + 100)
Speed 40 ft., Burrow 30 ft., Fly 60 ft.
STR
23 (+6)
DEX
13 (+1)
CON
23 (+6)
INT
7 (-2)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +6, CON +11, WIS +6, CHA +8
Skills Perception +11, Stealth +5
Damage Immunities Cold
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Abyssal, Draconic
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Ice Walk. The Frostforged Wyrm can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Tortured and Controlled. Any saving throws the Frostforged Wyrm makes against being charmed or frightened by a demon are rolled at disadvantage.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Reactions

Pain Frenzy. Upon being reduced to half of its maximum hitpoints the Frostforged Wyrm uses its reaction to cause each creature within 10 feet of the dragon to make a DC 19 Dexterity saving throw or take 28 (4d10 + 6)  bludgeoning damage and be knocked prone

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Frostforged wyrms are not native to the Abyss but have been brought there by force. Subjected to terrible torments and modifications, they serve as weapons of destruction in the wars raging through the layers of that darkened realm.

Habitat: Arctic

ThatDudeKai

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