Medium Humanoid, Chaotic Evil
Armor Class 19
Hit Points 26 (5d6)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
11 (+0)
INT
18 (+4)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws INT +7, WIS +3
Skills Arcana +8, Investigation +8
Senses Passive Perception 10
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
Items:
  • Robe of the Archmage - his elegant garment is made from exquisite cloth of black and adorned with silvery runes. AC 15 + Dex, advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2.
Sculpt Spells: when you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Spellcasting: Bargle is a 5th level spellcaster. Its spellcasting ability is Int 18 spell save DC (8+ Int + pro + 2) 16, Spell to hit (Int + Pro + 2) +8 to hit with spell attacks. Bargle has following wizard spells prepared:

Cantrips: Acid splash, Firebolt, Mage hand, Prestidigitation

1st level (4 slots): Charm person, Disguise self, magic missile (wand), Shield, Sleep.

2nd level (3 slots): Invisibility, Suggestion, Melf's Acid Arrow.

3rd level (2 slots): Lightning bolt, Counterspell.

Actions

Action: Dagger +1, +8 to hit, 1d4+5 damage, Thrown, Range (20/60)

Action Ranged Attack: Fire Bolt, CantripWizard, 120ft, +8 to hit, 2d10 damage

Reactions

Shield(1st), Counterspell (3rd)

Description

Born in Specularum, Bargle grew up in the streets of that city and became the leader of a gang of thugs. At age 14, he killed a man (an apprentice magic-user) and stole his belongings, including his spell-book and a magical primer.  Because he was now wanted by the city guard, he fled Specularum.  He spent several years on the road, pretending to be an earnest and humble student of magic; he spent a few weeks with every wizard he could persuade to teach him. While traveling through a village of small dirt roads Bargle slew the well-known cleric Aleena during his schemes as a bandit working with goblins. This was the last straw, for the locals to warrant his bounty. He is last known to habitat castle ruins to the north of town.  He was particularly outfitted with humanoid minions to charm adventurers and cast them to sleep, then stay out of the way until they become unconscious, then run away with their loot.

Previous Versions

Name Date Modified Views Adds Version Actions
3/1/2020 9:46:04 AM
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3/1/2020 9:53:25 AM
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3/2/2020 6:23:34 AM
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3/4/2020 4:51:24 AM
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3/6/2020 6:40:22 AM
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5e
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Erukai

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