- Robe of the Archmage - his elegant garment is made from exquisite cloth of black and adorned with silvery runes. AC 15 + Dex, advantage on saving throws against spells and other magical effects. Your spell save DC and spell attack bonus each increase by 2.
Cantrips: Acid splash, Firebolt, Mage hand, Prestidigitation
1st level (4 slots): Charm person, Disguise self, magic missile (wand), Shield, Sleep.
2nd level (3 slots): Invisibility, Suggestion, Melf's Acid Arrow.
3rd level (2 slots): Lightning bolt, Counterspell.
Action: Dagger +1, +8 to hit, 1d4+5 damage, Thrown, Range (20/60)
Action Ranged Attack: Fire Bolt, 120ft, +8 to hit, 2d10 damage
Shield(1st), Counterspell (3rd)
Description
Born in Specularum, Bargle grew up in the streets of that city and became the leader of a gang of thugs. At age 14, he killed a man (an apprentice magic-user) and stole his belongings, including his spell-book and a magical primer. Because he was now wanted by the city guard, he fled Specularum. He spent several years on the road, pretending to be an earnest and humble student of magic; he spent a few weeks with every wizard he could persuade to teach him. While traveling through a village of small dirt roads Bargle slew the well-known cleric Aleena during his schemes as a bandit working with goblins. This was the last straw, for the locals to warrant his bounty. He is last known to habitat castle ruins to the north of town. He was particularly outfitted with humanoid minions to charm adventurers and cast them to sleep, then stay out of the way until they become unconscious, then run away with their loot.
Previous Versions
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3/6/2020 6:40:22 AM
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