Large Monstrosity, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 153 (3d6 + 142)
Speed 30 ft., Fly 50 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CHA +2
Skills Insight +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 18
Languages Common Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Augur. The ambivalent claw is able to sense the intentions of a creature that approaches it. (meaning good or evil intentions)

Tail Spike Regrowth. The ambivalent claw has twenty-four tail spikes. Used spikes regrow when the ambivalent claw finishes a long rest.

Actions

Multiattack. The ambivalent claw makes three attacks: one with its bite and two with its claws or one with its stinger and one with its bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  24 (4d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 22 (5d8 + 4) slashing damage.

Horns. The Ambivalent Claw uses its horns on a creature within 5ft. To knock the target back. Melee Weapon Attack: +6 to hit, one target. Hit: 15 (3d8 + 3) bludgeoning damage. The target creature must make a Dexterity saving throw (DC 15). On a failed save the target, the creature is knocked back 10ft. and is now prone.

Sting. Ranged Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one

Habitat: ForestGrasslandHillMountain

MarrowOfAlbion