Unsustainable Flight. The roostlord is so large that although it can fly, it may only do so in short bursts. It begins to descend at the end of its movement. If it ends its movement in the air, it will safely descend 60ft/rd. until it touches the ground again. If it begins its turn in the air, it may not again fly that turn.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (2d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw against being magically petrified. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 2) slashing damage.
Tail Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (1d6 + 2) slashing damage.
Multiattack. The cockatrice makes two attacks, choosing no more than one of each of the following: Bite, Talons, Tail Whip
When attacked by a creature within 5ft., the cockatrice roostlord may use its reaction to hop wildly and flap its leathery wings in the face of its attacker. The creature may choose to either back away and immediately take an attack of opportunity, or that creature may remain within 5ft. of the cockatrice. If they remain, they must immediately make a a dex save DC 12 or fall prone.
Description
The cockatrice looks like a hideous hybrid of lizard, bird, and bat. It is infamous for its ability to turn flesh to stone. This one is much larger and tougher than it's smaller kin. Additionally, the petrification caused by the bite of this creature is more severe, sometimes proving to be permanent.
The roostlord is very protective of his brood and will actively hunt any creatures encroaching on his territory. He will fight to the death as long as any of his brood or their eggs remain.
Comments