Proficiency when fighting with two handed improvised weapons, damage 1d10 (not when mounted)
Relentless endurance (see half-orc). When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Critical hit on 19 or 20
Armour: Adamantine Breastplate
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
Rock. Ranged Weapon Attack: +7 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Trampling Charge. If the ape moves at least 20 feet straight toward a creature and then hits it with a fists attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the ape can make another attack with its fists against it as a bonus action.
Description
Proficiency: +3
Saving Throws:
| Prof | Bonus | Prof | Bonus | ||
|---|---|---|---|---|---|
| Prof | +7 | STR | +3 | INT | |
| +3 | DEX | +1 | WIS | ||
| Prof | +5 | CON | -2 | CHA |
Skills:
| Prof | Bonus | Skill | Ability |
|---|---|---|---|
| +3 | Acrobatics | (Dex) | |
| +1 | Animal Handling | (Wis) | |
| +3 | Arcana | (Int) | |
| Prof | +7 | Athletics | (Str) |
| -2 | Deception | (Cha) | |
| +3 | History | (Int) | |
| +1 | Insight | (Wis) | |
| -2 | Intimidation | (Cha) | |
| +3 | Investigation | (Int) | |
| +1 | Medicine | (Wis) | |
| +3 | Nature | (Int) | |
| Prof | +4 | Perception | (Wis) |
| -2 | Performance | (Cha) | |
| -2 | Persuasion | (Cha) | |
| +3 | Religion | (Int) | |
| +3 | Sleight of Hand | (Dex) | |
| +3 | Stealth | (Dex) | |
| +1 | Survival | (Wis) |
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