Medium Beast, Unaligned
Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 15 ft., Swim 30 ft.
STR
17 (+3)
DEX
8 (-1)
CON
14 (+2)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +5, CON +4
Skills Athletics +4
Damage Resistances Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Prone
Senses Tremorsense 20 ft., Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The chull can breathe air and water.

Shell Defense. The chull can drop prone, reducing its speed to 0 and increasing its AC by 4. It can take no Actions except to exit its shell and stand, and it can take no reactions or bonus actions.

Powerful Build. The chull counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.

Facade. When the chull is motionless, it looks like a boulder. A DC 16 Perception check can determine it's true nature.

Actions

Multiattack. The chull makes two attacks with its claws OR uses its crush ability.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled unless it succeeds a DC 13 Strength saving throw. The chull can only grapple one target at a time.

Crush. The chull attempts to crush a creature it has grappled. Unless the creature succeeds at a DC 15 Strength saving throw, it take 10(2d6 + 4) bludgeoning damage.

Description

Chull are large, lumbering crabs. Despite their slow speed, they are often domesticated to pull carts. Because of their strength, a chull can pull a cart meant for two horses.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2019 6:16:25 PM
102
5
1
Coming Soon
3/7/2020 7:18:01 PM
123
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: CoastalMountainUnderdarkUnderwater

ThePhallenFenix

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