Armor Class
10
Natural armor
Hit Points
5
(1d6 + 2)
Speed
10 ft., Fly 60 ft.
STR
14
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
10
(+0)
WIS
13
(+1)
CHA
7
(-2)
Skills
Perception +3
Damage Resistances
Slashing
Condition Immunities
Exhaustion
Senses
Darkvision 30 ft., Passive Perception 14
Languages
Understands Common but can't speak it
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Sight and Smell. The avaminis has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The avaminis has advantage on an attack roll against a creature if at least one of the avaminis' allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.