Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
BAAAAAAAAAA. any creature who hears this very loud bleat is deafened.
Breath Weapon (Recharge 5–6). The dragon uses the following breath weapon.
Wool Breath. The dragon exhales wool in an 90-foot line that is 10 feet wide.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
Description
The Sheep Dragon resembles an obese, gargantuan sheep. Possessing immeasurable stupidity, it prefers to eat grass, sleep, and pass gas.
Lair and Lair Actions
A Sheep Dragon’s Lair
Sheep Dragons live in grassy, isolated place where they are hard to find. Because they are super stupid and lazy, no one knows how they found such an ideal location.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause the following effect:
- The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become restrained. A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the restrained condition on a success. Moving 1 foot in the mud costs 2 feet of movement. On initiative count 20 on the next round, the mud hardens, and the Strength DC to work free increases to 20.
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Posted Jul 15, 2021Oh my gosh I love it so much