Keen Sight and Smell. The avaminis has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The avaminis has advantage on an attack roll against a creature if at least one of the avaminis' allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The avaminis makes two attacks: one with its beak and one with its air slash.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage.
Air Slash. The avaminis flaps its wings towards its foe in a 60 ft. cone. Each creature in that area must succeed a DC 16 Strength saving throw, taking 20 (2d12 + 3) slashing damage on a failed save, or half as much damage on a successful one.
Water Song. The avaminis lets out a call that harnesses the soothing sounds of the ocean. All creatures within a 60 ft. radius of the avaminis must succeed a DC 14 Wisdom saving throw or they will be charmed until the avaminis is dead or the charm is lifted by a spell or magical item.
Description
An Avaminis Major is a creature that has honed the power of the ocean. Usually a peaceful creature, the avaminis follows ocean currents in its search for food. It travels in a flock with other avaminis'. Usually, this species avoids confrontation, however, if provoked or startled, they will fight back.