Huge Beast, Neutral
Armor Class 15 Natural armor
Hit Points 66 (6d12 + 6)
Speed 10 ft., Fly 100 ft., Swim 10 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
17 (+3)
CHA
7 (-2)
Saving Throws WIS +6
Skills Perception +5
Damage Resistances Slashing
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 16
Languages Understands Common but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Sight and Smell. The avaminis has advantage on Wisdom (Perception) checks that rely on sight or smell.

Pack Tactics. The avaminis has advantage on an attack roll against a creature if at least one of the avaminis' allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The avaminis makes two attacks: one with its beak and one with its air slash.

Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage.

Air Slash. The avaminis flaps its wings towards its foe in a 60 ft. cone. Each creature in that area must succeed a DC 16 Strength saving throw, taking 20 (2d12 + 3) slashing damage on a failed save, or half as much damage on a successful one.

Water Song. The avaminis lets out a call that harnesses the soothing sounds of the ocean. All creatures within a 60 ft. radius of the avaminis must succeed a DC 14 Wisdom saving throw or they will be charmed until the avaminis is dead or the charm is lifted by a spell or magical item.

Description

An Avaminis Major is a creature that has honed the power of the ocean. Usually a peaceful creature, the avaminis follows ocean currents in its search for food. It travels in a flock with other avaminis'. Usually, this species avoids confrontation, however, if provoked or startled, they will fight back.

Monster Tags: Misc Creature

Habitat: Coastal

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