False Appearance. While the gargoyle remains motionless, it is indistinguishable from a normal statue.
Magical Tail. If the gargoyle takes 30 or more damage in a single turn, its tail is chopped off. Once the tail is chopped off, the gargoyle can no longer use its tail attack.
Action Name. Enter the description for your action.
Halberd. , Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 7 (1d10+2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 5 (1d10+0) poison damage.
Fire Breath (Recharge 5-6). The gargoyle exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.
Description
THE BELLTOWER GARGOYLES
Hiding in plain sight, belltower gargoyles sit at the rooftops of churches and parishes, guarding the bell from unexpected intruders. They are created by magic with the single intent of protecting the parish. When they see adventurers approaching to ring their bell, they spring to life, attacking viciously with their halberd and poison-tipped tail.
STRENGTH IN NUMBERS
Some churches have only two gargoyles. Others can have as many as four or five. The gargoyles often hide among true statues, and usually only begin to attack one at a time, waiting until their ally becomes significantly injured to jump in for a surprise attack.
MAGICAL TAIL
The gargoyle, like many other monsters, has a magical tail that, if acquired, can be forged into a powerful weapon. The weapon, a battleaxe, has poison properties.
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