Blind.
The Bloater has disadvantage on Wisdom (Perception) checks that rely on sight.
Grappler.
The Bloater has advantage on attack rolls against any creature grappled by it.
Infected.
Creatures immune to the poisoned condition are immune to this disease. Spores invade an infected creature's system, killing the creature in a number of hours equal to 1d12 + the creature's Constitution score, unless the disease is removed. In half that time, the creature becomes poisoned for the rest of the duration. After the creature dies, it grows into a Zombie.
Undead Fortitude.
If damage reduces the Bloater to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bloater drops to 1 hit point in stead.
Slam.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 25 (6d6 + 5) bludgeoning damage. Instead of dealing damage, the zombie can grapple the target (escape DC 16).
Mycotoxin bombs.
Ranged Weapon Attack (3/Day): +7 to hit, thrown 30/120 ft., 15 ft. radius. Hit: 26 (8d6) poison damage. If the target is humanoid, it must succeed on a DC 16 Constitution saving throw or become infected with the disease described in the Infected trait.
Description
Bloaters are the fourth, rarest, and most dangerous stage of infection as they take the longest to develop, taking years to reach this stage. They are covered in thick fungus that effectively acts as armor. Because of this protective covering, they can withstand multiple hits from weapons such as the Shotgun and Hunting Rifle, and even hatchets and machetes making them extremely tough to eliminate. Bloaters are extremely aggressive, but are rather slow-moving, making them more predictable than other infected. Like Clickers, Bloaters 'see' using echolocation to locate and trap a survivor. Because the fungus has completely deformed their face and blinded them, their echolocation is a lot less refined than the Clickers. If a Bloater grabs a survivor, it will violently rip their jaw apart through brute strength, or grab the player's head and smash it, killing them instantly. There is no way for the player to defend themselves if grabbed - the result is an instant kill. Bloaters throw sacks of mycotoxin, which explode on impact, spraying the target with the toxin. The mycotoxin will hurt the player over time, so it is recommended to avoid these deadly clouds.
Bloaters, like all Infected, are vulnerable to fire. When set ablaze, a Bloater will wildly thrash around, trying to put out the flames. After being immolated, they will be charred, black, and smoking. Their armor will also be charred and brittle, making them vulnerable to low-powered weapons. Despite this weakness, fire-based weapons such as Flamethrowers or Molotov cocktails still require multiple uses before killing a Bloater. Their other, less effective, weakness is armor piercing rounds from an upgraded weapon, like the Hunting Rifle. It will take fewer shots to kill if the weapon has the Power and Armor-piercing upgrades. Considering the rate at which Cordyceps grows after its fruiting body has emerged from the hosts head, the infected is estimated to take from 10 to 15 years to reach stage 4.
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