Shapechanger. The archon cub can use its action to polymorph into a beast form that resembles a badger (speed 20 ft.), a owl (20 ft., fly 60 ft.), or a lizard (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
danger sense. the archon cub have advantage on Dexterity saving throws and Perception checks.
Magic Resistance. The archon cub has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The archon's cub spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring only verbal components:
1/day either: bless, create food and water , cure wounds
2/day either: detect evil and good, detect magic
Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.When you hit a fiend or an undead with this magic
weapon, that creature takes an extra 1d6 radiant
damage
Healing Touch . Ones per long rest as a free action the archon cub can touch another creature with its horn. The target magically regains 5 (2d4) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
soul connection . Ones per long rest the archon cub can touch another creature the archon cub can understand and speak any language the creature know, the effect last until the next long or short rest
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