Multiattack. The scorpion makes four attacks: two with its claws and two with its sting.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 13). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one.
Pounce. Melee Weapon Attack: +5 to hit, reach 40 ft., one target. Hit: 11 (2d6 +4) bludgeoning damage, cannot pounce within 15 ft. of the target, may perform a bite attack as a reaction upon landing, target must make a DC 12 Strength saving throw or risk being knocked down.
Description
A scaldin nearing its final stage. The scaldin is a weird mutation between a spider and a scorpion. The adult scaldin is 20 ft. long and 12 ft. tall. Their bite is not poisonous however their sting is potent. Scaldin communicate to each other through a hive mind.
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