Huge Beast, Unaligned
Armor Class 17 (plate armor)
Hit Points 121 (6d12 + 42)
Speed 40 ft., Climb 20 ft. Can climb flat surfaces., Burrow 20 ft. Can burrow through hard surfaces.
STR
18 (+4)
DEX
13 (+1)
CON
24 (+7)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Damage Vulnerabilities Bludgeoning, Fire
Damage Resistances All
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The scorpion makes four attacks: two with its claws and two with its sting.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 13). The scorpion has two claws, each of which can grapple only one target.

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failed save, or half as much damage on a successful one.

Pounce. Melee Weapon Attack: +5 to hit, reach 40 ft., one target. Hit: 11 (2d6 +4) bludgeoning damage, cannot pounce within 15 ft. of the target, may perform a bite attack as a reaction upon landing, target must make a DC 12 Strength saving throw or risk being knocked down.

Description

A scaldin nearing its final stage. The scaldin is a weird mutation between a spider and a scorpion. The adult scaldin is 20 ft. long and 12 ft. tall. Their bite is not poisonous however their sting is potent. Scaldin communicate to each other through a hive mind.

Monster Tags: Misc Creature

Habitat: Desert

Valhallas_Sin

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