Chilled Body. A creature that touches the Ciceromare or hits it with a melee attack while within 5 feet of it takes 5 (2d4) Cold damage.
Frozen Arcanic. This creature has advantage to all saving throws form any spell and all spells have a disadvantage against it.
Aquarius. Cannot be entirely out of the water for more than 1 hour, after 1 hour it will die instantly.
Siege Monster. The Ciceromare deals double damage to objects and structures.
Spellcasting. The Ciceromare is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +7 to hit with spell attacks). The Ciceromare has the following wizard spells prepared:
Cantrips (at will): minor illusion, , ray of frost
1st level (6 slots): detect magic, magic missile, shield, Chromatic orb
2nd level (2 slots): acid arrow, detect thoughts, See Invisibility, mirror image
3rd level (2 slots): Nondetection, counterspell, dispel magic, Sleet Storm
4th level (2 slots): Ice Storm
5th level (2 slots): Hold Monster, Cone of Cold
Headbutt. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 21 (2d8 + 3) bludgeoning damage plus 5 (2d4) Cold damage.
Icicle Spit (Recharge 5 rounds). Ranged Weapon Attack: +3 to hit 15/30ft., one target.Hit: 11 (2d10) cold damage. If the attack hits the target must make a Dc 12 Strength saving throw or take 6(2d4+1) piercing damage.
Arcane Freezer. As a reaction when it gets hit by a spell the Ciceromare can half the damage and deal 1d4 force damage to the caster.
Description
Mortemmares. The Mortemmares are a species of serpentine like sea creatures now for being somewhat animalistic, with a social structure with that of the Ciceromares are dominant to the Vapormares in the fact of power. Though the Vapormares is more well know and more feared to commoners than the Ciceromares, Ciceromares are far more intelligent which led to their superiority, though the Vapormare could very well take out a Ciceromares due to Physical superiority.
Ciceromares. The Ciceromare is one of the most terrifying creatures of the deep, though in the eses of commoners isn't as terrifying as it's cousin the Vapormare. It is truly more so for instead of being animalistic in how it hunts it strategically hunts down ships for they know they could get more food out of a ship for very little work. Their bodies are consistently giving off a magical chill that has been said to help solidify spells casted at them. They are also quite potent spell casters themselves. They are seen as ture lore masters of the deep for their existence is from even before that of the Aboleths, though they know of this they are still beasts that continuously fight to gain food, but they can be bartered with to gain their ancient knowledge. They are easily Identifiable due to their back fins that are used to help give the Ciceromare equal speed and turning velocity in any direction, with a dark sea blue back, a midline that is mirrored on both sides that have blue glowing circles that seem to radiate magic, and an ice like underbelly.
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