Huge Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 118 (16d10 + 30)
Speed 10 ft., Swim 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
20 (+5)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +10, WIS +9
Skills Arcana +18, Stealth +13
Damage Vulnerabilities Force, Lightning, Thunder
Damage Resistances Cold, Psychic
Damage Immunities Fire, Necrotic
Condition Immunities Grappled
Senses Blindsight 10ft, Darkvision 100 ft., Passive Perception 18
Languages Primordial --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Chilled Body. A creature that touches the Ciceromare or hits it with a melee attack while within 5 feet of it takes 5 (2d4) Cold damage.

Frozen Arcanic. This creature has advantage to all saving throws form any spell and all spells have a disadvantage against it.

Aquarius. Cannot be entirely out of the water for more than 1 hour, after 1 hour it will die instantly.

Siege Monster. The Ciceromare deals double damage to objects and structures.

Spellcasting. The Ciceromare is an 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +7 to hit with spell attacks). The Ciceromare has the following wizard spells prepared:

Cantrips (at will): minor illusion, , ray of frost

1st level (6 slots): detect magic, magic missile, shield, Chromatic orb

2nd level (2 slots): acid arrow, detect thoughts, See Invisibility, mirror image

3rd level (2 slots): Nondetection, counterspell, dispel magic, Sleet Storm

4th level (2 slots): Ice Storm

5th level (2 slots): Hold Monster, Cone of Cold

Actions

Headbutt. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 21 (2d8 + 3) bludgeoning  damage plus 5 (2d4) Cold damage. 

Icicle Spit (Recharge 5 rounds). Ranged Weapon Attack: +3 to hit 15/30ft., one target.Hit:  11 (2d10) cold damage. If the attack hits the target must make a Dc 12 Strength saving throw or take 6(2d4+1) piercing damage.

Reactions

Arcane Freezer. As a reaction when it gets hit by a spell the Ciceromare can half the damage and deal 1d4 force damage to the caster.

Description

Mortemmares. The Mortemmares are a species of serpentine like sea creatures now for being somewhat animalistic, with a social structure with that of the Ciceromares are dominant to the Vapormares in the fact of power. Though the Vapormares is more well know and more feared to commoners than the Ciceromares, Ciceromares are far more intelligent  which led to their superiority, though the Vapormare could very well take out a Ciceromares due to Physical superiority.

Ciceromares. The Ciceromare is one of the most terrifying creatures of the deep, though in the eses of commoners isn't as terrifying as it's cousin the Vapormare. It is truly more so for instead of being animalistic in how it hunts it strategically hunts down ships for they know they could get more food out of a ship for very little work. Their bodies are consistently giving off a magical chill that has been said to help solidify spells casted at them. They are also quite potent spell casters themselves. They are seen as ture lore masters of the deep for their existence is from even before that of the Aboleths, though they know of this they are still beasts that continuously fight to gain food, but they can be bartered with to gain their ancient knowledge. They are easily Identifiable due to their back fins that are used to help give the Ciceromare equal speed and turning velocity in any direction, with a dark sea blue back, a midline that is mirrored on both sides that have blue glowing circles that seem to radiate magic, and an ice like underbelly.  

Habitat: CoastalUnderwater

zmegaman21

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