Gargantuan Dragon, Chaotic Evil
Armor Class 20 Natural Armour
Hit Points 567 (20d20 + 10)
Speed 60 ft., Fly 120 ft., Climb 40 ft.
STR
30 (+10)
DEX
17 (+3)
CON
30 (+10)
INT
14 (+2)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +18, CON +18
Skills Intimidation +8, Perception +9
Damage Resistances Force
Damage Immunities Fire
Senses Blindsight, Darkvision, Passive Perception 19
Languages Draconic, Undercommon
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Vortex. The dragon can move freely between planes. 

Innate Spellcasting. The Vortex Dragon can innately cast the following spells requiring no material components:

At will: Cause Fear, Darkness, and Crown of Madness.

3/day: Banishment, Dispel Magic, and Elemental Bane.

1/day: Circle of Death, Create Undead, and Eyebite.

Actions

Multiattack. The dragon can use it's frightful presents, then it makes 4 attacks, one with it's bite, two with it's claw, and one breath weapon if available.

Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 25 (2d10 + 10) piercing damage and 15 (1d10 + 10) force damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 17 (1d10 + 10) piercing damage and 15 (1d10 + 10) force damage.

Fire Vortex Breath weapon (Recharge 5/6). The dragon targets an area up to 120ft. away. that is 30 ft in diameter, each creature in that area takes 2d10 force damage automatically, and must make a DC 20 Dexterity saving throw on a failed save, the creature also takes 1d10 fire damage or half that much on a success. In addition, each creature within 5 ft. of the area must succeed on a DC 15 strength saving throw or be sucked in to it and only take force damage but not fire damage. the circle lasts for one round before disappearing, sucking everything inside it into an empty void. Every turn a creature starts in the void it takes 10d10 force damage. A creature can escape by casting any planar portal spell to bring it back to were it was sucked.

Legendary Actions

The dragon can take a number of legendary actions (Recharge 5/6) equal to the amount of creatures within 5 ft of it, using one action for each one.  It can use these actions anytime, even on an other creatures turn.

Wings (Costs 2 Actions). The dragon beats it's wings, each creature in a 100 ft. cone originating from the dragon must make a DC 15 strength saving throw, on a failed save, the creature takes 1d10 bludgeoning damage and is knocked 15ft. away, landing prone. On a success, a creature only takes half damage and isn't knocked away.

Detect. The dragon makes a wisdom (perception) check. 

Set Self. The dragon casts Investiture of Flame.

Description

These dragons were created in a boundless void by Tiamat to appose her mortal foe, Bahamut, in return, Bahamut created his own army...

Habitat: Underdark

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