Small Elemental, Neutral Evil
Armor Class 13
Hit Points 13 (4d6)
Speed 5 ft., Fly 50 ft.
STR
12 (+1)
DEX
17 (+3)
CON
10 (+0)
INT
8 (-1)
WIS
11 (+0)
CHA
8 (-1)
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Necrotic, Poison
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Blindsight 15 ft., Darkvision 120 ft., Passive Perception 10
Languages Auran
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Against the Wind. Neither wind nor thunder can force the grue to move.

Move as Wind. The grue is invisible and silent while it is moving.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) slashing damage. 

Description

The air grue is invisible, or it is a cloud of swirling mist and vapor with lashing tentacles and throw glowing red eyes.

Monster Tags: Elemental

Habitat: ArcticGrasslandUnderdarkUrban

hunter1828

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