Armor Class
13
Hit Points
13
(4d6)
Speed
5 ft., Fly 50 ft.
STR
12
(+1)
DEX
17
(+3)
CON
10
(+0)
INT
8
(-1)
WIS
11
(+0)
CHA
8
(-1)
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning, Necrotic, Poison
Senses
Blindsight 15 ft., Darkvision 120 ft., Passive Perception 10
Languages
Auran
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Against the Wind. Neither wind nor thunder can force the grue to move.
Move as Wind. The grue is invisible and silent while it is moving.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 3) slashing damage.
Description
The air grue is invisible, or it is a cloud of swirling mist and vapor with lashing tentacles and throw glowing red eyes.
Comments