Armor Class
12
Hit Points
13
(2d8 + 4)
Speed
30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Skills
Stealth +4
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Spider Climb. The cave lizard can climb at full speed, even on smooth walls and upside down on horizontal surfaces.
Actions
bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage. The target must succeed on a DC 10 Constitution saving throw or also take 7 (2d6) poison damage
Description
Cave lizards are the size of large dogs, looking somewhat like a giant chameleon.
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