Innate Spellcasting. The buggane's innate spellcasting ability is Wisdom (spell save DC 15). The buggane can innately cast the following spells, requiring no material components:
At will: fog cloud, phantasmal force
1/day each: bane, whirlwind, hallow, call lightning
Magic Weapons. The buggane's weapon attacks are magical.
Regeneration. The buggane regains 10 hit points at the start of its turn if it has at least 1 hit point.
Legendary Resistance (3/Day). If the buggane fails a saving throw, it can choose to succeed instead.
Multiattack. The buggane makes three attacks, two with its claws & one with its tusks
Claw (buggane Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Gore (buggane Form Only). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 4) piercing damage
Change Shape. The buggane magically polymorphs into a Small or Medium beast, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. If the buggane dies, it reverts to its true form.
The buggane can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The buggane regains spent legendary actions at the start of its turn.
Detect. The buggane makes a Wisdom (Perception) check.
Claw (buggane Form Only). The buggane makes a claw attack
Bristle (Costs 2 Actions). The buggane readies itself for future attacks raising its AC by +5 until the start of its next turn.
Description
Bugganes are unholy creatures with much debate to their origins. Bugganes are large tusked creatures covered with dark shaggy hair, they are similar in appearance to Yeti's. Buggane's often reside on the outskirts of rural towns and villages and it is their life mission to make the local people miserable, blighted crops, dead and sick livestock and the occasional killing of those who wander alone a night. With an aversion to anything holy, a bugganes first act in a new territory will be to make a lair in a local holy sight and desecrate it, to rob the community of one it main pillars.
Lair and Lair Actions
A buggane likes to make its lair in churches and similar holy sights that it desecrates with its hallow spell.
Buggane lairs will typically have an effect from the hallow spell attached to them.
Lair Actions
- The buggane casts silence on an area of it's choosing. While maintaining concentration on this effect, the buggane can’t take other lair actions.
- An overwhelming chill rips through the area. All hostile creatures within the buggane's lair must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage. The buggane can’t use this lair action again until it has used a different one.
- A unnatural fog fills the area. A 20 foot area of the bugganes choosing becomes difficult terrain until the buggane uses this lair action again or when the buggane dies.
Regional Effects
- Rodents and other vermin within 1 mile of the buggane’s lair serve as the buggane's eyes and ears.
- Regardless of the weather or time of day, it is always dim light within 1 mile of the buggane's lair
- While within 1 mile of the buggane's lair, creatures will see frightening images in the corner of their eyes. Creatures that rest within this area must succeed on a DC Wisdom saving throw or gain no benefits from their rest.
If the buggane dies, the effects immediately cease.
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