Large Plant, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 195 (30d10 + 45)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
7 (-2)
WIS
16 (+3)
CHA
3 (-4)
Saving Throws CON +7
Damage Resistances Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Deafened
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 18
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Corpses. When first encountered, a corpse flower contains the corpses of 1d6 + 3 humanoids. A corpse flower can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpse flower. If the corpse flower dies, the corpses within it can be pulled free.

While it has at least one humanoid corpse in its body, the corpse flower can use a bonus action to do one of the following:

  • The corpse flower digests one humanoid corpse in its body and instantly regains 22 (4d10) hit points. Nothing of the digested body remains. Any equipment on the corpse is expelled from the corpse flower in its space.
  • The corpse flower animates one dead creature in its body, turning it into a zombie. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. The zombie acts as an ally of the corpse flower but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait).

Spider Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Stench of Death. Each creature that starts its turn within 20 feet of the corpse flower or one of its zombies must make a DC 15 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpse flowers for 24 hours.

Actions

Multiattack. The blooming thespian makes three attacks. It can replace one of the three tentacle attacks with a spore attack, and another with one use of harvest the dead.

Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 6) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or take 17 (5d6) poison damage.

Poison Spore. Ranged Attack: All creatures that aren't constructs or undead within a 20 ft radius of the Blooming Thespian must make a DC 16 constitution saving throw or become poisoned for 1 minute and take 5d6 poison damage. A poisoned creature can make the saving throw again at the end of their turn, ending the effect on success.

Paralyzing Spore. Ranged Attack: All creatures that aren't constructs or undead within a 20 ft radius of the Blooming Thespian must make a DC 16 constitution saving throw or become paralyzed for 1 minute and take 4d6 necrotic damage. A paralyzed creature can make the saving throw again at the end of their turn, ending the effect on a success.

Sleep Spore. Ranged Attack: All creatures that aren't constructs or undead within a 20 ft radius of the Blooming Thespian must make a DC 16 constitution saving throw or fall under the effects of a 6th level Sleep spell.

Harvest the Dead. The corpse flower grabs one unsecured dead creature within 10 feet of it and stuffs the corpse into itself, along with any equipment the corpse is wearing or carrying. The remains can be used with the Corpses trait.

Legendary Actions

The blooming thespian can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The blooming thespian regains spent legendary actions at the start of its turn.

Spore attack. The blooming thespian uses one of its spore attacks.

Corpses. The blooming thespian animates or swallows one of the corpses on its back.

Monster Tags: plant

Habitat: ForestSwampUrban

Everweld_

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