Large Construct, Unaligned
Armor Class 13 (natural armor)
Hit Points 42 (5d10 + 15)
Speed 75 ft.
STR
17 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws CON +5
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bound Spirit. The clockwork daemon is a mass of spiritual energy that has been attached to a complex mechanical body.  At the beginning of each of its turns, the spirit within repairs its clockwork shell, regaining 22 (4d10) hit points.  If the daemon takes radiant or necrotic damage, it does not regain hit points on its following turn.  The daemon can only be destroyed if it starts its turn at 0 hit points and does not regain any hit points.

Dispel Vulnerability. If the clockwork daemon is targeted by dispel magic or a similar spell or effect that banishes magic, it must succeed on a Constitution saving throw equal to the caster's spell save DC.  On a failure, the daemon takes 11 (2d10) force damage and is stunned until the end of its next turn.

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.  Hit: 8 (2d4 + 3) bludgeoning damage.

Reactions

Protective Blow.  When a Medium or smaller creature riding on the clockwork daemon's back is attacked by a creature within 5 feet of the daemon, the daemon can use its reaction to make one melee attack against the attacking creature.

Monster Tags: construct

jst98438

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