Bound Spirit. The clockwork daemon is a mass of spiritual energy that has been attached to a complex mechanical body. At the beginning of each of its turns, the spirit within repairs its clockwork shell, regaining 22 (4d10) hit points. If the daemon takes radiant or necrotic damage, it does not regain hit points on its following turn. The daemon can only be destroyed if it starts its turn at 0 hit points and does not regain any hit points.
Dispel Vulnerability. If the clockwork daemon is targeted by dispel magic or a similar spell or effect that banishes magic, it must succeed on a Constitution saving throw equal to the caster's spell save DC. On a failure, the daemon takes 11 (2d10) force damage and is stunned until the end of its next turn.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Protective Blow. When a Medium or smaller creature riding on the clockwork daemon's back is attacked by a creature within 5 feet of the daemon, the daemon can use its reaction to make one melee attack against the attacking creature.
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