Brave. The bounty hunter has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the bounty hunter hits with it (included in the attack).
Multiattack. The bounty hunter makes three melee attacks or two ranged attacks.
Arm Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 4) slashing damage.
Rope and Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack. The target is also grappled (Escape DC 15 Athletics or Acrobatics). While grappled, the target cannot move more than 20 ft. away from the bounty hunter as she ties off the roped spear to his person. A bounty hunter generally doesn't tie off more than 2 targets at a time, but can have up to 3 targets tied off at a time.
If used as a range attack and misses, spear acts as a returning weapon as it is tied off to the bounty hunter.
Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Yank Slice. Strength vs Strength: one creature grappled by the bounty hunter. The bounty hunter yanks one creature that is tied off pulling it up to 20 ft. towards the bounty hunter. The target can resist by making an opposing strength test. The bounty hunter can then make an arm blade attack against any target.
Parry. The bounty hunter adds 3 to its AC against one melee attack that would hit it. To do so, the bounty hunter must see the attacker and be wielding a melee weapon.
Description
Bounty Hunters hunt down and capture individuals who are wanted for a crime or are otherwise being sought-after by some type of organization.
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