Grappling Experts. Due to their extra arms, Calveid are superior grapplers. They have advantage on all Strength (Athletics) or Dexterity (Acrobatics) checks made to grapple a creature or maintain a grapple. When the Calveid makes an attack with its glaive, if the target is Large or smaller, it can use its bonus action to attempt to grapple its target.
Prehensile Tail. The tails of the Calveid are rather dexterous and can be used for fine tasks. The tail can lift any object up to 5 lbs. but does not have the strength to make an attack.
Polearm Master. While it is wielding its glaive, other creatures provoke an opportunity attack from the Calveid when they enter its reach.
Multiattack. The Calveid makes two attacks with either its daggers or its glaive, but not one of each. If it attacks with its glaive, it can also use its bonus action to make a shaft strike.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 2) slashing damage.
Shaft Strike. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) slashing damage.
Whirlwind of Daggers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) slashing damage. Attacks against the Calveid have advantage until the beginning of its next turn.
Description
The Calveid are a tribal race that dwell deep in the forest, intentionally isolated from other societies. They form a harmony with their surroundings, ensuring their continued survival. Their hermaphroditic nature allows them to change genders when needed. This ensures that even in the face of unseen tragedy, they’re able to continue their species forward. A primarily physical race, they take great pride in their prowess and develop their skill to the highest degree. They consider it a great honour to be given their glaive once they come of age and they form a deeply spiritual bond with it.
Comments