Poison immunity. The wind rider has immunity to poison due to its infusion of blood poison.
Multiattack. The Wind Rider makes 3 attacks 1 with its bite and 2 with its claws.
Bite. The wine rider bites the victim as a first attack.
Action Melee Attack. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 17 (2d10 + 8) [piercing] damage.
Claw Attack. It makes 2 attacks with its claws.
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 8) [Slashing] damage.
Tail Whip. When someone runs 10 ft away from the creature it makes a tail attack.
Reaction Melee Attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 8) [peircing] damage and (3d8 + 8) [poison] damage. If target must make a DC 15 constitution saving throw,
Description
These Creatures have lion-like heads with large fangs their bodies are leopard-like with bat wings attached to the front legs and a scorpion tail at the end. They can be anywhere between 15 to 25 ft long and 7 or 9 ft to the shoulder. They have cat-like personalities being often playful with its bonded rider or trainer but it is also a wild creature and can act aggressively when hungry or on the hunt. These Alpha's are much stronger and faster than the normal creatures being the leader or large flocks and packs of smaller wind riders.
Comments