Armor Class
17
Chain mail
Hit Points
20
(24d8 + 24)
Speed
15 ft., swim 0 ft. If the zombies start to swim they will turn into Orc-Drowns.
STR
18
(+4)
DEX
6
(-2)
CON
18
(+4)
INT
7
(-2)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
STR +6, CON +6
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision, Tremorsense I think this means they can feel movement from underground, Passive Perception 8
Languages
Common Only understands cannot speak, Orc Can only understand languages known in life Understands languages it knew in life, know zombie chatter
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead fortitude, upon reaching 0 hp, the zombie, can take a 5+ dc constitution saving throw, on a success, the zombie will drop to one hp instead of dying
Actions
Slam. The zombie slams into the user.
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 1) [bludgeoning] damage.
Claw. The zombie claws at the player
Action Melee Attack. Melee Weapon Attack: +10 to hit, reach 10 ft. 1-2 targets(if both hands are in tact 2) Hit: 7 (1d8 +2) [slashing] damage.
Reactions
Reaction Name. Staggers forward to slash, for claw, Runs at player for slam
Legendary Actions
None
Description
Enter a general description for your monster here.
Lair and Lair Actions
None
Comments