Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Multiattack. As a Bonus Action the Champion makes a second Attack with the Greataxe
Smite. Smite the enemy with negative energy.
Intimidating Shout .
Divine Protection. Add your willpower bonus to you AC if you fighting with your gods favorite weapon
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Greatweapon Fighting When the Champion of Gruumsh rolls a 1 or 2 on a damage die for an attack with two hands, you can reroll the die and must use the new roll.
Smite. Smite the enemy with negative energy. add 1d8 necrotiv damage, Recharge 1d3 rounds.
Intimidating Shout. If the Champion reduces an enemy to 0 HP, the Champion may perform a battle shout as a reaction. Each Ally that can her this shout gets advantage on its next skill, save or attack roll and plus 2 damage on any damage roll for 3 rounds. Each enemy that can hear the shout need to willpower save against 15, otherwise they they are frightened.
You shall not pass. If an enemy takes a movement action to leave the thread range of the Champion of Gruumsh, as a reaction he can make an attack. If the attack is successful the enemy takes normal damage the movement is stoped. Only once per round.
Description
The Champion of Gruumsh is a veteran of a Orc tribe. He has proven his worth in battle and Gruumsh has given him his blessing and protection in combat.
Heavyly armored the Champion forms the frontline of every Orc raid, inspiring additional ferocity in his peers.
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