Tiny Celestial, Chaotic Good
Armor Class 12
Hit Points 4 (1d4 + 4)
Speed 20 ft., Fly 60 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +5, WIS +4, CHA +5
Skills Perception +6
Senses Passive Perception 16
Languages Celestial but can't speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Celestial Grace. A creature within 15ft of the parvosus must make a DC 10 Charisma save or be charmed by the creature. A creature charmed by the parvosus cannot attack the parvosus, the creature may repeat the saving throw against the charm at the beginning of each of its turns.

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:  1d4 bludgeoning damage.

Description

The white winged horses known as parvosi soar through the skies, a vision of grace and majesty.

Lair and Lair Actions

These C.F. creatures are variant options for pact of the chain familiar's

Habitat: ForestGrasslandHill

TK421_501

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