Celestial Grace. A creature within 15ft of the parvosus must make a DC 10 Charisma save or be charmed by the creature. A creature charmed by the parvosus cannot attack the parvosus, the creature may repeat the saving throw against the charm at the beginning of each of its turns.
Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
Description
The white winged horses known as parvosi soar through the skies, a vision of grace and majesty.
Lair and Lair Actions
These C.F. creatures are variant options for pact of the chain familiar's
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