Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (14 with mage armor)
Hit Points 18 (3d8)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +4, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 3th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, acid splash, poison splash, light

1st level (4 slots): sleep, mage armor, magic missile, shield

2nd level (1 slot): misty step, enlarge/reduce

 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Monster Tags: NPC

Habitat: Urban

VinceUmberBlade

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