Tiny Celestial, Neutral Good
Armor Class 15
Hit Points 1 (1d4 - 1)
Speed 10 ft., Fly 30 ft.
STR
2 (-4)
DEX
14 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +4
Damage Immunities Fire, Necrotic, Radiant
Senses Passive Perception 14
Languages Celestial
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The conscience’s innate spellcasting ability is Charisma (spell save DC 10). It can innately cast the following spells, requiring only its pixie dust as a component:

At will: Guidance, detect evil and good

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

Actions

Pacifism: The consience can create an aura of pacifism. All creatures in a 30ft radius must make a Charisma saving through or be pacified. A pacified creature cannot attack or cast spells that have a damaging effect. (To clarify, this does apply to allies)

Description

tiny angel guy or glowing white (or gold) orb of light

Lair and Lair Actions

These C.F. creatures are variant options for pact of the chain familiar's

Habitat: Forest

TK421_501

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