Multiattack. The chimera makes two attacks: one with its bite, one with its horns, or one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) piercing damage.
Horns. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 1) bludgeoning damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) slashing damage.
Fire Breath (Recharge 6). The dragon head exhales a line of flame extending 10 ft. Each creature in that area must make a DC 13 Dexterity saving throw, taking 9 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Description
The fearsome offspring of the famed monstrosities. Like their parents, they bear the heads of a kid, lion cub and wyrmling. At such a young age, they have not fully developed their adult forms most dangerous features, nor their evil natures. It is thought that because their natures are taught, it is possible to raise them to be companions, and turn the path of fate before them. At this age, it has not yet developed strong enough wings to fly, and its breath weapon is more akin to a match than a flamethrower.
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