Tiny Undead, Unaligned
Armor Class 10
Hit Points 10 (2d4)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
20 (+5)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Stealth +9
Damage Resistances Necrotic, Radiant
Damage Immunities Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 120 ft. Can see ethereal creatures, Passive Perception 12
Languages The languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

Invisibility. The will-o'-wisp and its light magically become invisible until it uses its Wisp Fire, or until its concentration ends (as if concentrating on a spell).

Wisp Fire. It can start a fire on a spot. The fire that spreads from that point is non-magical, but the fire on the point of origin is magic and can only be extinguished by magic or holy water or something similar. The wisp can also extinguish it. (This counts as an attack)

Description

A small blue flame that dances about.

Lair and Lair Actions

These C.F. creatures are variant options for pact of the chain familiar's

TK421_501

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