Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Invisibility. The will-o'-wisp and its light magically become invisible until it uses its Wisp Fire, or until its concentration ends (as if concentrating on a spell).
Wisp Fire. It can start a fire on a spot. The fire that spreads from that point is non-magical, but the fire on the point of origin is magic and can only be extinguished by magic or holy water or something similar. The wisp can also extinguish it. (This counts as an attack)
Description
A small blue flame that dances about.
Lair and Lair Actions
These C.F. creatures are variant options for pact of the chain familiar's
Comments