Tiny Elemental, Neutral
Armor Class 17 (natural armor)
Hit Points 20 (3d10 + 5)
Speed 20 ft., Burrow 10 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Vulnerabilities Thunder
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Passive Perception 10
Languages Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +4 to hit, one target. Hit:  6 (1d4 + 4) bludgeoning damage.

Description

A tiny boulder like creature that resembles faintly a humanoid creature made of stone.

Lair and Lair Actions

These C.F. creatures are variant options for pact of the chain familiar's

TK421_501

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