Armor Class
17
(natural armor)
Hit Points
20
(3d10 + 5)
Speed
20 ft., Burrow 10 ft.
STR
18
(+4)
DEX
8
(-1)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Thunder
Damage Immunities
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses
Passive Perception 10
Languages
Terran
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Slam. Melee Weapon Attack: +4 to hit, one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Description
A tiny boulder like creature that resembles faintly a humanoid creature made of stone.
Lair and Lair Actions
These C.F. creatures are variant options for pact of the chain familiar's
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