Armor Class
14
(natural armor)
Hit Points
10
(1d6 + 4)
Speed
25 ft., Swim 90 ft.
STR
10
(+0)
DEX
14
(+2)
CON
18
(+4)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Vulnerabilities
Cold
Damage Resistances
Fire; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Acid, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Passive Perception 10
Languages
Aquan
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Water Form. The aquai can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the aquai takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Water Bullets. The aquai can shoot projectiles. range 10/30 Attack roll +6, one target, Hit: 2 (2d6)
Description
A tiny creature that resembles faintly water flowing into a humanoid creature.
Lair and Lair Actions
These C.F. creatures are variant options for pact of the chain familiar's
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