Tiny Elemental, Chaotic Good
Armor Class 10 (natural armor)
Hit Points 1 (1d4 - 1)
Speed 15 ft., Fly 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws WIS +2, CHA +7
Damage Immunities Lightning, Thunder
Senses Darkvision 120 ft., Passive Perception 13
Languages Auran
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Elemental Demise. If the djinn-ahiti dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinn-ahiti was wearing or carrying, but anything created by one of its spells vanishes. (this applies if you recast the find familiar spell as well)

Innate Spellcasting. The djinn-ahiti can innately cast the following spells, requiring no material components:

At will: Prestidigitation

At will each costing a gold offering: create food and water (can create wine instead of water, it is a fine meal)(30 gp), wind walk (200 gp), creation (400 gp + 100 gp for each level above the first.)

Object created by the djinn-ahiti last 24 hours. You can pay double price of the spell to make it permanent as long as it is in your possession. It can not be sold or the djinn-ahiti retracts his gift causing it to vanish immediately, though it can be stolen upsetting the djinn-ahiti. It likewise cannot be melted down or changed.

Arcane Transference. As apart of your action the djinn-ahiti can use its reaction to grant you the ability to cast magic missile. When you cast it in this way it is casted 2 levels above the spell slot you used.

Description

A tiny genie guy... with a lamp

Lair and Lair Actions

These C.F. creatures are variant options for pact of the chain familiar's

Monster Tags: Genie

Habitat: Coastal

TK421_501

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