Elemental Demise. If the djinn-ahiti dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinn-ahiti was wearing or carrying, but anything created by one of its spells vanishes. (this applies if you recast the find familiar spell as well)
Innate Spellcasting. The djinn-ahiti can innately cast the following spells, requiring no material components:
At will: Prestidigitation
At will each costing a gold offering: create food and water (can create wine instead of water, it is a fine meal)(30 gp), wind walk (200 gp), creation (400 gp + 100 gp for each level above the first.)
Object created by the djinn-ahiti last 24 hours. You can pay double price of the spell to make it permanent as long as it is in your possession. It can not be sold or the djinn-ahiti retracts his gift causing it to vanish immediately, though it can be stolen upsetting the djinn-ahiti. It likewise cannot be melted down or changed.
Arcane Transference. As apart of your action the djinn-ahiti can use its reaction to grant you the ability to cast magic missile. When you cast it in this way it is casted 2 levels above the spell slot you used.
Description
A tiny genie guy... with a lamp
Lair and Lair Actions
These C.F. creatures are variant options for pact of the chain familiar's
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