Large Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 200 (16d10 + 96)
Speed 40 ft., Fly 80 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +11, WIS +6
Skills Perception +8
Damage Resistances Fire
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 18
Languages Draconic Cannot speak it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Multi attack. The Chimera makes four attacks, one with it's beak,claw,bite, and horns. When it's Fire Breath is available it can replace either it's beak,bite or horns

Bite. Melee weapon attack:  +11 to hit, reach 5 ft., one target. Hit:  (2d6+7) piercing damage.

Horns. Melee weapon attack:  +11 to hit, reach 5 ft., one target, Hit: (1d12+7) bludgeoning damage.

Claws. Melee weapon attack:  +11 to hit, reach 5 ft., one target, Hit: (2d6+7) slashing damage.

Beak. Melee weapon attack:  +11 to hit, reach 5 ft., one target, Hit:  (1d8+7) piercing damage

Fire Breath(Recharge 5-6). The dragon head exhales fire in a 15-foot cone. Each creature must make a DC 16 DEX saving throw or take 10d8 fire damage or half if they succeed.

Legendary Resistance(3/day). If the Alpha Chimera fails a saving throw it can choose to succeed instead.

Legendary Actions

Can take 3 legendary actions choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creatures turn. Spent legendary actions are regained at the start of each turn.

Beak,Bite,Claw or Horn. One Action

Description

A normal chimera with the goat head, dragon head and lion head but with a griffin head as well. They are seen as pack leaders.

Master_Monk

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