Armor Class
18
(natural armor)
Hit Points
180
(16d10 + 75)
Speed
40 ft., Fly 50 ft.
STR
21
(+5)
DEX
18
(+4)
CON
21
(+5)
INT
15
(+2)
WIS
17
(+3)
CHA
16
(+3)
Saving Throws
STR +9, CON +9, WIS +7, CHA +7
Skills
Survival +5
Damage Resistances
Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 15
Languages
Abyssal
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Magic Resistance. The Ax'o'lotl has advantage on saving throws against spells and other magical effects.
Regeneration. The Ax'o'lotl may spend one of its multiattack actions to heal 1d10 + 4 health and regenerate a limb.
Actions
Multiattack. The Ax'o'lotl makes four attacks: four with its axes or with its fists.
Axe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage. The Ax'o'lotl has four axes, each of which can attack a different target if necessary.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d8 + 5) bludgeoning damage.
Comments