Large Humanoid, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 180 (16d10 + 75)
Speed 40 ft., Fly 50 ft.
STR
21 (+5)
DEX
18 (+4)
CON
21 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws STR +9, CON +9, WIS +7, CHA +7
Skills Survival +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 15
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

 

Magic Resistance. The Ax'o'lotl has advantage on saving throws against spells and other magical effects.

Regeneration. The Ax'o'lotl may spend one of its multiattack actions to heal 1d10 + 4 health and regenerate a limb.

Actions

Multiattack. The Ax'o'lotl makes four attacks: four with its axes or with its fists. 

Axe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage. The Ax'o'lotl has four axes, each of which can attack a different target if necessary.

 Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (2d8 + 5) bludgeoning damage.

TheHotstuff

Comments

Posts Quoted:
Reply
Clear All Quotes