Implode. The blurse implodes into a fifteen meter radius of fire damage causing within 5 meters take 20 D10, within 10 meters take 10 D10, within 20 meters take 5 D10
Tail Whip +3 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 1) bludgeoning damage plus 3 (1d6) fire damage.
Bite. +3 to hit, reach 5 ft., one target. Hit: 3 (2d4 + 1) piercing damage plus 3 (1d6) fire damage.
Multiattack. The snake makes two attacks: one with its bite and one with its tail.
Heated Body. A creature that touches the snake or hits it with a melee attack while within 5 feet of it takes 3 (2d6) fire damage.
Description
Cracked rock skin with molten lave seeping in between the cracks i has pure black eyes and stands at 5 ft tall
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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