Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (Studded Leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist brawler has advantage on saving throws against being Charmed or Frightened.

Rend for the Old Ones. Whenever cultist brawler Hit with a weapon that he's proficient with and deal damage, the weapon’s damage increases by 1d4 (included in the attack).

Actions

Multiattack. Cultist brawler makes two attacks: one with each clawed gauntlet.

Clawed Gauntlet. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 +2) piercing damage.

Description

The Cultist Brawler is a humanoid that can be found in any area, usually accompanied by Cultist Acolytes. Cultist swear allegiance to dark powers such as elemental princes, demon lords, or Archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, Cultist often show signs of insanity in their beliefs and practices. 

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

WodniKtheDeep1

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