Huge Giant, Chaotic Good
Armor Class 12
Hit Points 68 (9d12 + 9)
Speed 40 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Senses Darkvision 75 ft., Passive Perception 10
Languages Common, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Stony hide. the Stoneripper's AC includes the square root of its hit points.

Rend rock. the Stoneripper has +4 and advantage on strength(atletics) checks to move or break stone.

Strong bones. the Stoneripper has advantage on saving throws against being stunned.

Actions

spiked club. melee weapon attack: +5 to hit, reach 5 ft., 1 target. hit: 1D6+2 bludgeoning damage plus 1D4+2 piercong damage.

Fist. melee weapon attack: +2 to hit, reach 5 ft., 1 target. hit: 1D4+2 bludgeoning damage.

Shape stone (recharge 6). the Stoneripper makes a DC15 charisma check. On a success, it chooses from the options below:

1: the Stoneripper magically shapes a piece of stone it is touching weighing no more than 4 pounds into an statuette with carvings on the surface. It makes a dexterity check, with advantage if making a copy of an object it is holding. The value of the figurine is 4 GP plus a number of SP equal to 2 times the score on the check. The stone is nonmagical.

2: the Stoneripper magically fortifies a piece of stone it is touching weighing no more than 4 pounds. The piece of stone has +3 to AC and an additional 5 hit points per pound.

3: the Stoneripper magically changes the color of a piece of stone it is touching weighing no more than 3 pounds that has never undergone this process. Multiple colors can be on separate locations along a piece of stone. If used on a figurine carved magically by a Stoneripper, increase the value by 1D8+3 SP.

4: the Stoneripper magically forms stone weighing between 4 and 40 pounds into a stone club, which is hollow. It makes a dexterity check, and the roll determines the club it creates. The stoneripper is proficient with the club.

     1-6: a plain stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage.

     7-15: a spiked stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage, 1D4+[str bonus] piercing damage.

     16-20: a hooked stone club. +[str bonus] to hit, reach 5 ft., 1 target. hit: 1D6+[str bonus] bludgeoning damage, 1D4+[str bonus] piercing damage, if the Stoneripper chooses, the target is attached to the club. Every turn it is attached to the club, it takes 1D4 piercing damage. While it is attached to the club, it cannot move and is considered to be carried by the Stoneripper. It can free itself with a successful DC16 dexterity (acrobatics) check. It can also rip itself off with a successful DC12 strength (athletics) check, but will take 2D6 slashing damage. If the stoneripper makes another attack with the club, the creature attached to the club takes 2D4 slashing damage, and is no longer attached to the club.

     21+: a magical stone club. +[str bonus+1] to hit, reach 5 ft., 1 target. hit: 1D8+[str bonus+proficiency bonus if proficient] bludgeoning damage, 1D6+[str bonus+int bonus] force damage.

5: the Stoneripper magically extracts the metal from no more than 4 pounds of ore it is holding. The metal comes out pure, formed into a bar, leaving behind porous stone.

6: the Stoneripper animates a stone statue made by a stoneripper weighing less than 3 pounds. The stats of the statue are as follows, based on the form of the statue:

     humanoid: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Fist. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D8-7 bludgeoning damage (no less than 0). speed 1 ft. str 4 (-3), dex 2 (-4), con 6 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     horse: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Kick. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D6-5 bludgeoning damage (no less than 0). speed 5 ft. str 5 (-2), dex 6 (-2), con 7 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     bird: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Beak. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D8-7 piercing damage (no less than 0). speed 1 ft, fly 5 ft. str 3 (-4), dex 6 (-3), con 4 (-3), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     wolf: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Bite. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D4-3 piercing damage (no less than 0). speed 3 ft. str 4 (-3), dex 5 (-3), con 6 (-2), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

     snake: Tiny construct. AC15 (natural armor) challenge 0 (10 XP), 2 (1D4) hit points. Actions: Bite. melee weapon attack: -3 to hit, reach 1 ft., 1 target. hit: 1D8-7 piercing damage (no less than 0) plus 1D4-3 poison damage (no less than 0). speed 1 ft. str 3 (-4), dex 6 (-3), con 4 (-3), int 1 (-5) wis 1 (-5), cha 1 (-5). Vulnerability: bludgeoning. Resistance, piercing, slashing, acid. Immunity: poison, psychic, necrotic. Traits: Superior acid resistance. reduce all acid damage by an additional 1D4, after applying resistance.

7: the Stoneripper magically shatters up to 40 pounds of nonmagical stone it is touching.

8: the Stoneripper magically forms up to 4 pounds of sand or shattered rock that it is touching into solid stone.

9: the Stoneripper magically transforms up to 4 pounds of stone it is holding into one of the following other types of stone: marble, granite, or obsidian.

10: the Stoneripper enchants up to 4 pounds of stone it is holding, choosing from the options below:

     a: the Stoneripper enchants the stone with fire. Any creature that touches the enchanted stone in the next 1D12 days takes 1D4 fire damage for every turn that are in contact with it. If the stone breaks, it creates a fiery explosion. Any creature within 15 feet of the stone must make a DC 16 dexterity saving throw, taking 2D8 fire damage on a failed save, and half damage on a successful save. This also ignites flammable objects in the area that are not being worn or carried, or are being worn or carried by creatures that fail the saving throw.

     b: the Stoneripper enchants the stone with water. for the next 1D12 days, the stone magically generates water from the surface, at a total rate of 1 gallon per day. If the stone breaks, all the water it has not yet produced explodes out is a spray. Any creature within 1- feet of the stone takes 1D4 bludgeoning damage for every remaining day the stone would have produced water.

     c: the Stoneripper enchants the stone with air. For the next 1D12 days, any air-breathing creature within 15 feet of the stone can breath, and if the stone is underwater, 1 cubic foot of air comes to the surface every round. If the stone breaks, it explodes. Any creature within 20 feet must make a DC16 constitution saving throw. On a failed save, it takes 2D6 thunder damage and is thrown 10 feet directly away from the stone if it is Medium or smaller. On a successful save, it takes half damage and is not thrown.

Harden skin (4 / day). the Stoneripper reduces all incoming damage by one die for 66 seconds.

Guard (4 / day). increase the AC of the Stoneripper by 2 for the next 4 hits.

stone might (4/day). increase all damage dealt by the stoneripper by 2D4 for 42 seconds.

Fortify (4/day). the Stoneripper or a creature it can see within 20 feet of it regains 1D6 hit points.

terasques

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