Amphibious. Agatha can breath air and water.
Swarm of Pixies. Agatha is surrounded by a swarm of eight enslaved pixies that she can command.
Spellcasting. Agatha is a spellcaster. Her spellcasting ability is WIS (spell save DC 17, +10 to hit with spell attacks). Agatha has following spells prepared:
Cantrips (at will):
- Thorn Whip (3d6)
- Animal Friendship
- Poison Spray (CON save, 3d12)
1st level (8 slots):
- Entangle (STR, restrained)
- Cure Wounds (1d8+WIS)
- Speak With Animals
- Inflict Wounds (3d10)
- Misty Step
2nd level (8 slots)
- Barkskin (AC to 16, at least)
- Flame Blade (3d6)
- Lesser Restoration
- Spike Growth (2d6)
3rd level (8 slots)
- Call Lightning (DEX, 3d10)
- Conjure Animals
- Dispel Magic
- Counterspell
- Meld into Stone
- Fireball (DEX, 8d6)
4th level (5 slots)
- Control Water
- Dominate Beast
- Freedom of Movement
- Hallucinatory Terrain
- Blight (CON, 8d8)
- Giant Insect
- Polymorph (WIS)
5th Level (4 slots)
- Contagion (CON save, 3 needed)
- Scrying
- Tree Stride
6th level (4 slots)
- Disintegrate (DEX, 10d6+40)
- Wall of Thorns (DEX, 7d8)
- Wind Walk
7th level (2 slots)
- Mirage Arcane
- Reverse Gravity
8th level (2 slots)
- Feeblemind (4d6, INT, WIS-INT-CHA down to 1)
Magic Resistance. Agatha has advantage on saving throws against spells and magic effects.
Blood Sense. Agatha senses the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Fey. Agatha cannot lie, and is weak against iron and steel. Iron weapons do double damage, steel weapons do damage plus half (i.e., 1d8 is 1d8+1d4).
A Bargain With The Mother. Due to a deal she made with Baba Yaga, Agatha is missing her right eye. In its place is a swirling black void.
Necromancer. Agatha commands a number of spirits in the Great Barrow. These spirits are Fey Wights. They roll twice for Initiative and attack in two groups of four.
Legendary Resistance (3 per day). If Agatha fails a saving throw, she can choose to succeed.
Multiattack. Agatha makes 2 claw attacks, casts 1 spell, and attempts to use Eye of Terror or Siphoning Aura.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., 2 target. Hit: 3d8+4 slashing damage.
Siphoning Aura (6 a day). Agatha radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature’s mouth, nose, eyes, ears, and pores. Every creature of the hag’s choosing that starts its turn in the affected area takes 4d6 + 6 necrotic damage, or half damage with a successful DC 15 CON save.
Eye of Terror (6 a day). Agatha targets 1 creature she can see with the swirling void of her right eye. The creature must make a DC18 WIS save, or be Frightened.
Take the Bullet (4 a day). When Agatha is targeted by a spell or a ranged attack, she commands one of the spirits under her control to leap in front of her and take the damage.
Agatha can take 3 legendary actions. Only one legendary action option can be used at a time and only at the end of another creature's turn. Agatha regains spent legendary actions at the start of her turn.
Cantrip. Agatha casts Poison Spray or Thorn Whip at the nearest PC or ally.
Pounce. Agatha can spring up to 20 feet, landing a claw attack against a PC or ally.
Raise Dead. Agatha raises 1d4 more Fey Wights.
Soul Siphon. Agatha sacrifices one of her Fey Wights, gaining 2d12 HP.
Description
Beware the Mother of Hags. . .
Like all her kind, Agatha Crumble merely wanted power. Knowledge. To experiment with the fundamental forces of life and nature.
However, unlike most other hags, Agatha also has some ambitions she wants to exercise. Namely, she wants to overthrow Baba Yaga, take her seat in the Unseelie Court, and ultimately overthrow Queen Mab. To this end, Agatha made a bargain with Yaga, exchanging her right eye for powerful Necromantic magic.
With knowledge gained from the Redcap, one of the Sidhe Lords of the Summerlands, Agatha has been preparing a ritual--she will consume the souls of the dead within the Great Barrow and become powerful enough to overthrow Baba Yaga.
Agatha looks like most of her kind, with deep red skin, bright blue eyes, and white hair. Her hands twist into eagle-like claws at the ends, and she has a serpent's tongue. She wears ragged black robes, and black leather boots.
Lair and Lair Actions
Bone Snare. Agatha chooses up to 2 creatures she knows the approx. location of. The bones of the Fey dead erupt from the walls and floor of the Barrow, ensnaring the creature. It avoids or breaks free on a DC17 STR save.
Previous Versions
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3/12/2020 1:04:06 AM
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