Medium Humanoid (Orc), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 45 (6d8 + 18)
Speed 35 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Intimidation +4, Stealth +6, Survival +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc, Thayan
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

Camouflage. The black neo-orog has advantage on Dexterity (Stealth) checks made to hide.

Actions

Multiattack. The orog makes two melee or two ranged attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 100/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

 

Description

For many decades Thayans have tried to create their own race of orcs, violent but loyal to Thay. The neo-orog is a magical hybrid of ordinary orcs, ordinary orogs, and other creatures. Tall and muscular, with large hooded eyes, tough leathery skin, and snouted bestial faces, neo-orogs seem to embody all the worse aspects of the creatures that
went into their creation.

The two breeds of neo-orog, red and black, are warrior creatures, loyal and skillful, who live for battle. Their only weakness is their slow rate of reproduction -- Thayans have managed to field only a few companies.

Black Neo-Orog
The black breed of neo-orogs were bred to act as scouts, archers, and infiltrators. They are leaner, slightly taller than reds, and their skin ranges from dark green to deep, sooty black. Their facial features are slightly less bestial and their eyes are smaller and completely black.

Monster Tags: OrcRed Wizard

Habitat: DesertHillMountainUrban

hunter1828

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