Armor Class
13
Natrul
Hit Points
15
(2d6 + 8)
Speed
50 ft., Climb 30 ft., Fly 10 ft.
STR
3
(-4)
DEX
17
(+3)
CON
12
(+1)
INT
4
(-3)
WIS
18
(+4)
CHA
10
(+0)
Saving Throws
DEX +5, WIS +6
Skills
Perception +5, Stealth +3
Damage Resistances
Necrotic
Damage Immunities
Radiant
Senses
Darkvision 60ft., Passive Perception 15
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Fast AF. Can use his bonus action to double his basic walking speed.
Celestial touch. If the celestial lizard is touching a friendly creature, they gain adventage on all wisdom based checks.
Actions
Tail whip. Melee Weapon Attack: +1to hit, reach 5 ft., one target. Hit: 1 radiant damage.
Holy attacks. The celestial lizard have a few ranged spell attacks he can shoot from his mouth and eyes.
Holy lightning. Ranged spell Attack: 13 con saving throw, reach 30 ft., One target. Hit: 2d8 +2 lightning damage.
Holy rays. Ranged spell attack: +5 to hit, reach 30 ft., Two targets. Hit: 1d10 +2 radiant damage
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