Tiny Fey, Neutral Evil
Armor Class 15 (leather armor)
Hit Points 7 (2d4 + 2)
Speed 10 ft., fly 40 ft.
STR
3 (-4)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
13 (+1)
Skills Perception +3, Stealth +8
Senses Passive Perception 13
Languages Abyssal, Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The unseelie sprite’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring only its pixie dust as a component:

At will: cause fearinfestation, prestidigitation

2/day: magic missile

Actions

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Description

Twisted and evil cousins of the seelie faeries, the unseelie are ugly, dark-skinned creatures. They have tattered insect wings, long thin arms, and broad, large-nosed faces. The unseelie vary greatly in appearance, often with the faces or limbs of beasts with claws, fangs, or over-sized, monstrous eyes. Individual unseelie are able to manipulate their size, ranging from one inch to one foot in height.

The unseelie fight an endless war against the seelie. They probably originated in the same region and may have been brought to Aglarond by magical gates opened by the ancient Yuir elves. While the seelie are merely mischievous, the unseelie are sadistic and murderous. Seelie merely taunt and annoy those outsiders who blunder into their realms;
unseelie take delight in the infliction of pain and killing.

Unseelie faeries live in communities located in dark, twisted places, like gnarled trees, grim swamps, and dreary, weed-infested meadows. Their palaces, located in small demiplanes, are ugly black structures bristling with spikes, carved skulls, and images of horrifying monsters.

Unseelie live under a malevolent anarchy, each individual doing as he or she pleases, usually at the behest or under the control of the individual with the most powerful magical abilities. These individuals often style themselves king, queen, or emperor, but they are just as often deposed.

The unseelie have always fought their seelie cousins. The two battle across the length and breadth of the Yuirwood, and woe be unto any travelers caught in the middle.

Grief comes also to anyone getting caught in unseelie territory after nightfall. They are merciless with captives, often inflicting evil torments before finally killing the victims. Even those who escape have problems—they often do so polymorphed, with the head of a goat and the legs of a beetle, dancing, itching, or laughing uncontrollably.

Though the unseelie seem to gain their sustenance from the tiny pocket dimensions where their palaces are located, they have a significant effect on the surrounding ecology, hunting animals for the fun of it, despoiling pleasant glades, felling trees, and
attacking human and half-elf travelers. Experienced explorers know the signs of a nearby unseelie settlement: twisted and blackened vegetation, animals killed and left to rot, smashed trees, and poisoned water. Those who know the Yuirwood are always careful to avoid such regions.

Monster Tags: fey

Habitat: Forest

hunter1828

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