Armor Class
16
Hit Points
44
(3d6 + 7)
Speed
15 ft.
STR
16
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
4
(-3)
CHA
5
(-3)
Saving Throws
STR +5
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Brute Strength. All attacks (unless confused or some other affect that would make it staggered) are only taken in at half damage if you roll a 17+ on a d20
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., multi target. Hit: 4 (1d6 + 2) bludgeoning damage.
Slash. Melee Weapon Attack: +5 to hit, reach 5ft., single target. Hit: 6(1d8+2) bludgeoning damage
Description
A stronger version of a zombie meant to take the hits
Comments