Large Undead, Neutral Evil
Armor Class 16
Hit Points 44 (3d6 + 7)
Speed 15 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
4 (-3)
CHA
5 (-3)
Saving Throws STR +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brute Strength. All attacks (unless confused or some other affect that would make it staggered) are only taken in at half damage if you roll a 17+ on a d20

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., multi target. Hit: 4 (1d6 + 2) bludgeoning damage.

Slash. Melee Weapon Attack: +5 to hit, reach 5ft., single target. Hit: 6(1d8+2) bludgeoning damage

Description

A stronger version of a zombie meant to take the hits

Monster Tags: undead

Habitat: Urban

Jester5519

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