Medium Humanoid (Tiefling), Any Alignment
Armor Class 18 (Scale +1)
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws WIS +5, CHA +7
Skills Acrobatics +8, Perception +6
Damage Resistances Fire
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 16
Languages Common, Draconic, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Carthage milk ring (3/day). The paladin disappears with blinding speed then appears next to a creature they can see within 20ft making a powerful melee attack. The attack has advantage and deals an additional 18 (4d8) fire damage. The paladin can then teleport to an unoccupied space within 20ft.

Spell Casting. 3rd level spell caster. Spellcasting ability charisma DC 15 +7 to hit. Following spells prepared.

1st level (3) branding smite, shield of faith, hunters mark

2nd level (2) hellish rebuke, scorching ray

The paladin can expend a spell slot to add an additional 9 (2d8) fire damage to their melee attacks.

Actions

Multiattack. The veteran makes two curvedsword attacks.

Carthage Curvedsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands. Plus an additional 7 (1d4) fire damage. 

Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage and an additional 10 (3d6) fire damage to each creature within 5ft of the target.

Reactions

Trade Blows. Whenever hit with a melee attack the paladin can use its reaction to make a melee attack against the creature.

Description

Carthage paladins make up the royal guards and elite knights of a far away desert kingdom. The warriors are adept in martial combat and implore a fighting style that is reminiscent of a dance to both obscure their movements and confuse their enemies.

Hedrix

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes