Carthage milk ring (3/day). The paladin disappears with blinding speed then appears next to a creature they can see within 20ft making a powerful melee attack. The attack has advantage and deals an additional 18 (4d8) fire damage. The paladin can then teleport to an unoccupied space within 20ft.
Spell Casting. 3rd level spell caster. Spellcasting ability charisma DC 15 +7 to hit. Following spells prepared.
1st level (3) branding smite, shield of faith, hunters mark
2nd level (2) hellish rebuke, scorching ray
The paladin can expend a spell slot to add an additional 9 (2d8) fire damage to their melee attacks.
Multiattack. The veteran makes two curvedsword attacks.
Carthage Curvedsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands. Plus an additional 7 (1d4) fire damage.
Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 10 (1d10 + 5) piercing damage and an additional 10 (3d6) fire damage to each creature within 5ft of the target.
Trade Blows. Whenever hit with a melee attack the paladin can use its reaction to make a melee attack against the creature.
Description
Carthage paladins make up the royal guards and elite knights of a far away desert kingdom. The warriors are adept in martial combat and implore a fighting style that is reminiscent of a dance to both obscure their movements and confuse their enemies.
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Posted Dec 15, 2023Ooh, I like it! Bit weak for CR 5, so I'd say lower the CR down to 3 or 4. Also why is it a tiefling?
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Posted Dec 15, 2023It's a tiefling just cause in the game I used this in I wanted them to be kind of "exotic" warriors that came from a far away desert land. They could be anything but I just liked them for the part
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Posted Dec 16, 2023Ok cool😎