Medium Undead, Any Evil Alignment
Armor Class 18 Natural Armor
Hit Points 105 (15d8)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
23 (+6)
Saving Throws STR +8, DEX +9, CHA +10
Skills Deception +10, Perception +6, Persuasion +10, Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 16
Languages Languages it knew in life
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Innate Spellcasting: The Bruxa's innate spellcastng ability is Charisma (Spell save DC 18). The Bruxa can innately cast the following spells without any needing any material components.

At will: Detect thoughts, enthrall, misty step, suggestion

3/day each: greater invisibility (self only).

Legendary Resistance (3/Day): If the Bruxa fails a saving throw it can choose to succeed on it.

Regeneration: The Bruxa regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If, the Bruxa takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn. The Bruxa dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Shapechanger: The Bruxa can use its action to polymorph back into a woman or into its vampire form but it must not be in sunlight in order to do so.

Spider Climb: The Bruxa can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses: The Bruxa has the following flaws:

Sunlight Sensitivity: The Bruxa takes 20 radiant damage when it starts its turn in sunlight and it has disadvantage on ability checks and attack rolls while in sunlight.

Actions

Multiattack. The Bruxa can make two attacks: two claw attacks or one claw attack and a bite attack.

Bite (Vampire Form only). Melee weapon attack: +9 to hit, 5 ft., one willing target or on a target grappled by the vampire, incapacitated or restrained target. The Bruxa can then bite for a 15 (3d6+5) piercing damage and another 16 (3d10) necrotic. The target’s HP maximum is reduced by the damage done equal to necrotic damage taken  and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Claw.Melee weapon attack: +9, reach 5 ft., one target. Hit: 12 (2d6+5) slashing. If the Bruxa succeeds on the attack instead of dealing damage it can instead grapple the target.

Cry of the Bruxa (5-6). The Bruxa can cry aloud in a 30 ft cone to multiple targets (does not affect anything at Huge size or up, nor constructs). Targets must make a DC 15 DEX save or take 45 (10d8) force damage on a failed save and get knocked prone or take half and not be knocked prone on a success.

 

Reactions

Parry. The Bruxa adds 4 to its AC against one melee attack that would hit it using its long claws to parry the attack. The Bruxa must see the attacker and be using its claws. 

Legendary Actions

The Bruxa can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.

Move. The vampire moves up to its speed without provoking opportunity attacks.

Claw. The vampire makes one claw attack.

Bite (Costs 2 Actions). The vampire makes one bite attack.

Invisibility (3/day). The Bruxa can cast Greater Invisibility  on only itself. 

Description

"If you see a sketchy pretty woman walking around the town or along a country road you may think maybe that lass is a shy Lady or Noblewoman. But there is a chance it is not a woman. Don't tail her if she seems odd and if you hear many birds chirping around her then flee the area."

-Anonymous piece of advice

Bruxae are female humanoids that usually appear naked. They may take the form of a woman but their vampire form is unmistakable as their skin will appear with apparent veins and blood on their mouths. They will look quite skinny and have very long claws at the end of their hands. They may have long hair and even rib cages that press against their chests. Bruxae can have glowing eyes and short noses with sharp teeth.

A Bruxa is a type of vampire that is female. They are quite shy of people and live in caves and forests. However in their travels they may have to walk through urban areas at night in the form of a pretty woman wearing a lovely cloak. It is reported they will be quick to move and not share glances at strangers. Excitable men are advised to watch for women that present all of these signs.

Bruxae are usually naked in their vampire form and will certainly not look so appealing in this from to even the most drunk of men. They are quick and thus hard to outrun. They are known to become invisible and slash and slice their prey and suck their blood for nourishment. Bruxae can also utter an ear-piercing scream that can send a current of force knocking down and disorienting anyone caught in its way. They may use their charm to seduce victims though supposedly in some cases they may fall in love with their victims and spare them- maybe even settle down with them. While that has yet to be confirmed they certainly are creatures that can make sense but is not recommended to meet with one. Birds may mark their appearance too, as they may hide in the woods to make a "home."

Bruxae are odd beings as they are vampire but also quite unique, yet, all the more dangerous- especially to the menfolk.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandUnderdarkUrban

Mr_Cryptozoologist

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