Armor Class
12
(natural armor)
Hit Points
32
(3d8 + 10)
Speed
30 ft., Swim 40 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
5
(-3)
WIS
11
(+0)
CHA
9
(-1)
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Aquan
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Limited Amphibiousness. The Corrupted Zora can breathe air and water, but needs to be submerged in the sea at least once a day for 1 minute to avoid suffocating.
Actions
Multiattack. The Corrupted Zora makes three attacks: two unarmed strikes and one with its bite.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage and 3 (1d6) poison damage. On hit the creature must make a DC12 Constitution saving throw or be poisoned for one hour.
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