Huge Beast, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 118 (12d12 + 40)
Speed 55 ft.
STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +9
Skills Perception +4
Damage Resistances Bludgeoning, Cold, Poison
Damage Immunities Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 14
Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a rake attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Rake. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8 + 6) bludgeoning damage and 9 (2d8) piercing damage.

Reactions

Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

Only cruel fey like hags can turn the majestic giant elk into a blood elk. Having been magically corrupted into a pale white creature, stained with the blood of its victims. Hanging from its pointy antlers is the skin of those unfortunate enough to meet it.

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2020 8:23:28 PM
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1
Coming Soon
3/10/2020 8:25:52 PM
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Coming Soon

Monster Tags: Misc Creature

Habitat: ArcticHillMountain

OptionalFingers

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