Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a rake attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Rake. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8 + 6) bludgeoning damage and 9 (2d8) piercing damage.
Ram. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Description
Only cruel fey like hags can turn the majestic giant elk into a blood elk. Having been magically corrupted into a pale white creature, stained with the blood of its victims. Hanging from its pointy antlers is the skin of those unfortunate enough to meet it.
Previous Versions
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3/10/2020 8:23:28 PM
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3/10/2020 8:25:52 PM
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